
Surface Only: particles are emitted from the virtual "surface" of the sphere, rather than the interior of the sphere.Settings are the same as for the Circle emitter except that there are two radius settings - H-Radius and V-Radius - for producing the elliptical shape. The Cone Angle can still be used to generate a hollow cone of particles and a Variation setting can be applied to this to add some variation in the angle.Īn elliptical emitter. Ring Only: if this is checked, particles are only emitted from the circumference of the circle, not its area.Determines the length of the emitter cone along its Z-axis. Emitter Length: only used when 3D representation is checked.3D: the emitter is drawn as a 3D cone, which makes it much easier to see where the particles will go, particularly when the cone angle is greater than zero.Particles are always emitted along the Z-axis of the emitter. Cone Angle: the angle at which particles are emitted.Determines the length of the emitter box along its Z-axis. Emitter length: only used when 3D representation is checked.3D: the emitter is drawn as a 3D box, which makes it much easier to see where the particles will go, particularly when the horizontal and/or vertical angles are greater than zero.


H Angle and V Angle: the angles at which the particles are emitted.
#How to emit from texture x particles cinema 4d plus
There are seven inbuilt shapes, plus you can use any object from which to emit particles, and a special mode named ' Defined Emission'.Ī rectangular emitter with these settings:

The first quicktab in the Object tab concerns parameters to do with the shape of the emitter and how particles are emitted from it.
